//and a thing for using//
code
By combining code and design, I think about automation, algorithms, or procedural design, where you can make more complex things than you could ever imagine. Having things always look great, as with responsive design. Or randomness, which is very hard for us pattern-seeking humans. Also, Variables to make the same, but different.
about
I enjoy experimenting with software, new tech, collaborating with other designers and rethinking old habits.
The driver for many experiments is curiosity or my interest in a specific topic or to learn something new.
Sometimes I follow a particular idea, and other times, it’s just to see what software or tech can do and achieve.
I’m particularly interested in the innovation space and the early stage of product development.
I enjoy hunting for new technologies, experimenting, prototyping, developing solutions and communicating concepts.
Sparking creativity or innovation through sharing knowledge is something I genuinely enjoy.
After my BA in industrial design, I got the opportunity to tutor occasionally at the University of the Arts Zurich. I participate in student projects by holding inspirational kick-off talks, discussions, design critique and try to push student-projects to the next level.
key skills
3D content creation
prototyping
communicating in multidisciplinary spaces
becoming savvy in new spaces
problem-solver
languages: German and English
experience
4+ years to present
University of Zurich
Laboratory for Social and Neural Systems Research (SNS Lab)
Industrial Designer and Researcher in the field of MRI research.
2+ years to 2017
ZHDK University Of The Arts
Tutor Assistant, Designer
3+ years to 2015
Freelance design projects
Comercial products and interiors as a freelancer
10+ years to 2015
Other experiences
Multi-skilled mechanic (polymechanics), service technician, metal worker, carpenter roofer, hospitality industries.
education
ZHDK University Of The Arts
BA Industrial Design graduated 2015
Multi skilled mechanic
polymechanic with expertise in building physical prototypes